Tutorial 1: Setting the Stage
Labs Project
Project 1: Object manipulator buttons
Create a new world. Select the template of your choice and click the Open button. Switch into scene edit mode by clicking the ADD OBJECTS button and drag an object from the Gallery into your world. Click on the object in the world to make certain that it is selected.
Select the leftmost button in the line of seven buttons in the upper right area of the screen in Figure 2. Drag the mouse on the object and observe the behavior. Try to understand that behavior. Continue this process for each button in the line going from left to right. (If you allow the mouse pointer to hover over a button, the text above the line of buttons will provide a brief description of the purpose of each button.)
To improve your understanding of the behavior, you may find it useful to read ahead in the lesson titled "Setting the Stage Manually, Part 1" for information on the behavior imparted by each of the seven buttons.
Project 2: Camera controls
Using the world that you created in Project 1 above, click and drag your mouse pointer on each of the ten arrow heads of the three sets of blue arrows that appear below the world in Figure 2. Observe and try to understand the resulting behavior. (If you allow the mouse pointer to hover over a blue arrow head, a tooltip will appear that explains the purpose of each set of blue arrows.)
You may also find it useful to read ahead in the lesson titled "Setting the Stage Manually, Part 1" for information on the behavior imparted by each of the blue arrow heads.
Tutorial 2: Objects in 3-D Space
Create a new world, select the Snow template, and add an IceSkater object from the People thumbnail.
Arrange the skater's limbs into the pose shown in Figure 13. In other words, Figure 13 shows what should appear in the World Running... pane when you Play your world. Note, however, that the World Running... pane is re-sizable so yours may be a different size.
Hints: You may need to read ahead in the next lesson to learn about the camera controls and the object manipulator buttons. You may also need to check the box labeled affect subparts.
Adjust the camera position and orientation (viewpoint) to approximate the image shown in Figure 13 when you manually resize your World Running... pane to approximately match the size of the above picture.
Save your world in a file named yourlastname_Alice110LabProj.a2w and save to the x drive in the Lesson 2 Folder.

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